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CarnageMOD v0.2 CarnageMOD v0.2 is now available! Download it here from the site, or connect to our server and play now! Changes include general bug fixes, and new mine features. Work will be done soon to the proximity mine type to make them more effective. Have a merry Christmas everyone!
Input needed Hi all. Basically I'm running low on ideas/improvements for CarnageMOD. I've got a few things planned (remote and proximity detpack/mine launchers... bwahaha the c34n3ge 1z s433t...), but they require quite a lot of code, and prob won't be around until about 0.4 / 0.5. In the meantime, I need some smaller ideas to make the MOD better! Please post your suggestions in the forums, or mail me. I'm also on the lookout for official beta testers to give me a hand when I have a new release that needs testing. If you're interested in getting the latest CarangeMOD first, please let me know.
New web address The CarnageMOD website can now be accessed through the following address: www.CarnageMOD.com
Server Issues Fixed Just posting to let you know that the issues with our server have now been fixed. If you try and join without the MOD, or with an old version, the server should now send you the new one. Thanks for your support!
Welcome to CarnageMOD! Hello, and welcome to the CarnageMOD website! For information about what this MOD is about, please visit the about page. We have now got some screenshots live, as well as the official 0.1 beta release. Please try it out on our official server, provided by Fragzzhost! If you have any suggestions for the MOD, or if you wish to become a beta tester (there will be five positions), then please contact me through the 'Contact' page. Thanks for visiting!
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© 2003 CarnageMOD. All rights reserved.
MOD and website development by Chris Adams a.k.a [TMF]Death
90 hits since November 2003